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Tank
18.12.2005, 20:27
hab ich was verpasst??




RDP and Database Problems

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We are experiencing some problems with our database at this time. As many of you have noticed, the next round of RDP has already been placed into the game. This was not intentional and we are working on correcting this at this time.

We have turned the introduced units off in game and they are no longer available. We will now be working on rolling the numbers back to the previous RDP cycle and correcting the database.

We apologize for the inconvenience. More information to come as it becomes available.
__________________
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WWII Online Community Manager
Playnet/Cornered Rat Software



http://forums.battlegroundeurope.com/showthread.php?t=76587

infalus
18.12.2005, 22:17
jo für ne kurze zeit konnten wir Tiger spawnen und die allies eben ihre Panzer :shock:

Tank
19.12.2005, 10:30
mist war bestimmt nen schock für die allies auf einmal den tiger auf den schlachtfeld zu sehen, wieviel waren denn pro AB da?

jentzsch
19.12.2005, 11:35
wann is mapreset?? will mal wieder spielen hoffentlich ist dann das verhältnis wieder ca. 1vs1 und nicht 1vs5

Bersi
19.12.2005, 13:37
jenne dat verhältnis ist nie 1vs1.
wenn du nen verhältnis von 1 zu 1 haben willst,dann spiel tennis

infalus
19.12.2005, 13:58
pro FB/AB waren immer 2 Tiger vorhanden und ja der Tiger ist der Gott unter den Panzern ich hab an derFeind FB mal mitgezählt auf mich hat ein Churchill ein Crusader und 3 Paks auf mich geschossen. Bis auf meine Kette is nichts kaputt gegangen auf 900m. Hab dann ganz gemütlich aufgeräumt bis dann die Sapper gekommen sind wobei ich bei den ersten 4 Satchels nur den MG Gunner verloren hatte 8)

http://img370.imageshack.us/img370/3460/sshot775qa.th.jpg (http://img370.imageshack.us/my.php?image=sshot775qa.jpg)

http://img370.imageshack.us/img370/9687/sshot765hw.th.jpg (http://img370.imageshack.us/my.php?image=sshot765hw.jpg)

svenson
19.12.2005, 14:55
Wir haben ja schonmal auf dem Traingsserver Beschusstests mit dem Tiger gemacht. Fazit: Außer dem Churchill kann dem Ding kaum was gefährlich werden. Der M10 konnte immerhin auf 200m von der Seite einige Stationen ausschalten. Frontal war nix zu machen. Alle anderen Allie-Panzer kratzen nur am Lack, auch aus nächster Nähe.

Der wirkliche Hauptfeind dürfen die 17-Pfünder (Test steht aus) und die Sapper sein.

Ist aber eh egal: Wenn die Axen es schaffen den Tiger zu entwickeln, ist die Map eh schon gewonnen.

Bersi
19.12.2005, 15:00
in den stats steht das ein spit5 nen kill auf nen tiger hat

Tank
19.12.2005, 15:35
der tiger hat wohl eind der luken offen gehabt, wenn der comander rauskuckt oder der fahrer sein luk offen hat, denn ist das gut möglich das da was reingeht....


das heisst also, wir bekommen bei rdp nur 2 tiger pro ab. okay könnte reichen, zum aufstocken kommen wa eh nicht mehr....aber wenn ich da so das alliematerial seh, bischen unfair ist das schon, aber mal schauen , der weihnachts patch ist auch nicht mehr weit , und allein das mit mit dem HQ unit deploying wird schon ne umstellung......





V1.21 will be ready for final beta testing next week. With the help of KFSONE, we have put together a primer for the first implementation of brigades on the map.

HQ Unit Deployment:

Terminology:

Brigade – The men and equipment that make up a tactical fighting unit
Brigade HQ – The current base of operation for a given Brigade where missions may be posted (also BrigHQ or HQ3)
Division – An administrative organization of two or more Brigades
Division HQ – The current base of operation for a given Division from which resupply missions may be posted for member Brigades (also: DivHQ or HQ2)
HQ Unit – The HQ of either a Brigade or Division

Army Vehicle - Infantry, Trucks, ATG, AAA, Armor, etc
CP - Choke point or "City" (not to be mistaken for 'capture point')
Displacement - Causing HQ Units to be withdrawn from a CP by capturing it
CP Controller - Side that last held all MFs in a CP simultaneously
CP Owner - Side that last held all facilities simultaneously (uncontested)
MF - Military Facility (Army base, Airfield, Naval base)
Off Map - Location for out-of-play HQ Units (Stromness, Brest, Kiel)
Placement - Moving a HQ Unit from Off Map back into play
Return - Delivery a vehicle to the spawn list that it was drawn from
Rout - When HQ Units are not able to withdrawn from a captured CP
Supply - Delivering a vehicle to the spawn list you despawn at
Vehicle - Any unit spawnable by a player, including infantry, armor, planes, ships, etc.

Structure:
• A division is a collection of units
• Each division is comprised of a Division HQ and 2 to 3 Brigades
• The Division HQ may not be joined by a player (see mission origins below)

Initial deployment at map start:
• Each Division HQ has an initial home that can be set by the HC
• All brigades tied to the division are placed at the DivHQ location and can then be moved based on the rules below

Placement (Moving an HQ Unit on or off the map):
• The Off Map locations are the "Training Grounds" placed at the edges of the map near the cities of Stromness (UK), Brest (FR) and Kiel (DE).
• HQ Units can be placed Off Map at any time [same delay penalty as a rout, however]
• DivHQ cannot be placed from Off Map to a frontline town
• Placing a DivHQ from Off Map will also place Off Map Brigades belonging to it
• Brigades are automatically placed from off map at their DivHQ


Movement:
In order to move a HQ Unit the following rules must be met.
• HC players can move the brigade they are in by selecting the destination on the map and typing /moveb
• HC players can move the DivHQ of the brigade they are in by selecting the destination on the map and typing /moved
• The destination CP Owner must be of the same side as the HQ Unit
• The destination CP must have one or more country and branch matching military facilities (An army base for ground brigades, etc.)
• Manual movements may only occur 5 minutes or more after a proceeding manual or automatic move of a member of the same Division.

Additional movement rules for Army Units.
• The destination CP must be within one link (land or water)
• The destination CP must be shared by or adjacent to at least one *other* member of the Division UNLESS all other members of the Division are Off Map

Overrun, Fallback and Routing:
• Players who are defending against an attack may issue the /overrun command to inform the HC of the status of the defense
• An HC Officer in a Brigade operating in a contested town that is reporting overrun may choose to Fallback using the /fallback command
• When the /fallback command is issued, all HQ Units in the CP will attempt to fallback
• When the CP where an HQ Unit is located becomes controlled by the enemy, the /fallback command will be executed automatically
• When a fallback is attempted the HQ Unit will try to move first to the CP in which it was last located
• If it cannot move to that CP based on the movement rules above it will attempt to move to another CP preferring to move towards its Divisional units
• If a Brigade cannot fallback it will be routed
• Routed units are placed Off Map and can be re-placed per the above Placement rules

Mission Origins:

Players can post missions with an origin that is:
• In the same CP as their DivHQ
• In the same CP as their Brigade HQ

Additional Mission Origins for Army Brigades:
• A depot in a contested CP adjacent to their Brigade HQ with a valid link (own both depots, no enemy firebase) back to their Brigade CP
• Army bases in a CP with an Air or Naval HQ Unit

When an origin becomes invalid, all missions from that origin will be closed. Players on the mission will be able to continue on-mission until they despawn, but then must choose a new mission.

Mission OIC:
• Mission leaders can transfer leadership of the mission to another player with the /makeleader <NAME> command
• If a mission leader goes link dead a new mission leader will be automatically chosen based on rank and time on mission
• If a mission leader chooses to leave the mission the mission is cancelled and all players are notified

Spawning and RTB:

Whenever a player requests to reserve a new vehicle, they do so at their current mission origin. If the player is on a mission for which the origin is no-longer valid, they will be unable to reserve a new vehicle.

If you RTB to a same-country, same-branch facility (e.g. a British Rifleman to a British Depot, a French Destroyer to a French harbor, a German BF109 to a German Airfield) then your vehicle will be reserved for you at that facility for respawning. For this to occur the facility must be open but does not require a valid supply link.

However if you cancel the reservation or allow it to expire (7 minutes) then the vehicle will be surrendered to the supply system.

Return/Supply rules:

Manual vehicle resupply is controlled by Brigade HQ and Division HQ locations. Depending where you spawn your vehicle and where you return it, the vehicle will either be supplied (delivered to the spawnlist at that location), returned (delivered back to the original spawnlist) or returned with a delay.

Rules are, in order:

Supply occurs if:
• Vehicle is despawned at its origin CP
• Vehicle spawned from your Brigade , despawned at your Brigade
• Vehicle spawned from your Division , despawned at your Brigade (resupply)
• Vehicle spawned from your Division , despawned at your Division

Returned (Sent back to origin with no delay):
• Vehicle spawned from your Brigade, despawned at your Division

Returned with a delay:
• Vehicle spawned from your Brigade, despawned at another Division/Brigade
• Vehicle spawned from other than your Division/Brigade, despawned at any Division/Brigade
• Vehicle is despawned anywhere else

Oversupply:
• Oversupplying is only allowed when despawning at your Brigade
• When the last brigade is moved from a town any overstock at the town is scuttled

Examples:

1. Brigade B1 is placed at Town TA. Equipment is spawned at TA and driven to friendly Town TB and despawned. The equipment is returned to Town TA after a delay. (Aprox 1 hour)

2. Brigade B1 is placed at Town TA. Equipment is spawned at TA and driven to friendly Town TB. While the equipment is in transit B1 moves to Town TB. After it has been moved equipment is despawned at TB. The equipment is supplied to Town TB and any oversupply is allowed.

3. Brigade B1 is placed at Town TA with 10 trucks overstock. Players spawn 15 trucks leaving the town 5 below capacity. Brigade B1 is moved to Town TB. All 15 trucks are despawned. Since Brigade B1 has left, the spawn list cannot rise about stock level, so 10 of the trucks are lost when the players cancel their reservations.

4. Division D1 is placed at Town TA, Brigade D1/B1 placed at Town TB. Equipment is spawned at TA, driven to TB and despawned. The equipment is supplied to TB and oversupply is allowed.

5. Division D1 is placed at Town TA, Brigade D1/B1 placed at Town TB. Brigade Equipment is spawned at TB, driven to D1 at TA and despawned. The equipment is immediately returned to TB where it was spawned. If Brigade B1 is no-longer at TB, the equipment will be returned with a Delay.


Deployements:
• There are no changes to Deployments of paratroopers, destroyers or bombers for this release
• Changes to deployments will occur with the introduction of TOEs (Table of Organization and Equipment)
• In order to use a deployment a HQ Unit must be placed or moved to the location of the deployment
• Paratrooper deployments can be best used by Army Brigades when an Air Brigade is placed at the paratroop deployment location

jentzsch
19.12.2005, 16:59
jenne dat verhältnis ist nie 1vs1.
wenn du nen verhältnis von 1 zu 1 haben willst,dann spiel tennis

1vs2 wäre ja schon nen fortschritt :roll:

Schweijk
19.12.2005, 22:57
:) aber sieht interessant aus ma sehen was es wird