jentzsch
20.08.2007, 19:23
da ich ja net ins game komme --> warum auch immer egal
war ich im Forum und was sehe ich da:
(dachte ich schreibe es mal hier mit rein da ja keiner ausser mir forumzugang hat )
here will be a large patch (approximately 2 GB) for Tabula Rasa on Tuesday August 20, 2007. We highly recommend leaving the NCLauncher running on Tuesday so that the patch can trickle download as soon as it has been uploaded onto the servers. This should minimize player downtime during the Tuesday night play session. Our Dev team has been working very hard on this latest patch, and much work has been done on both the patch server and installer as well. Our hope is that problems regarding the application this patch will be minimal. Thank you again for being part of the Tabula Rasa Beta, and we look forward to seeing you freshly patched and on the front lines on Tuesday night.
los komm rein sonst όberhole ich dich bald. erstmal rechner rebooten hehe
jentzsch
21.08.2007, 17:55
hier mal die patchnotes aus dem forum
Reged: 06/07/06
Posts: 685
Patch Notes and Known Issues 8/21
#54863 - 08/20/07 10:05 PM
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Patch Notes 8/21/07:
Maps and Missions
Control Points we are Working on overhauling and bringing online functional control points that play as interesting and fun as they should. You may notice some changes and bugs as we overhaul all of these areas.
There are now some new map specific loading screen textures
New moral dilemma mission Conscientious Objector at Alia Das on Wilderness
New Wilderness mission Too Close For Comfort at Alia Das on Wilderness
Removed Wilderness missions Reporting For Duty, Sir and Life Of The Party.
Changed mission completer at Alia Das for final Boot Camp mission Moving Up To The Big League.
Changed mission giver for mission Receptive Reception at Alia Das on Wilderness.
Reordered early Wilderness missions to create better mission flow.
Wormhole teleporter added from Valverde: Marshes (Paludos) to Ligo: Ashen Desert
**Bootcamp
Obstruction Destruction now requires killing the Bane on the bridge as an actual objective. Bane can be killed by anyone (NPC or player) to count.
Hovering dropship now appearing at start of Bootcamp
Commander Elvers now spawns inside the outpost after the control point is taken, instead of outside and running in.
Tale of the Elements now has an objective indicator for the entrance to the cave, as well as for the actual location of the Logos inside the cave.
The Last Stand objective now more clearly indicates the player needs to run outside the base.
A dropship now arrives to transport the player to Wilderness upon completion of bootcamp
**Concordia Wilderness
Added crafting stations and crafting vendors at Alia Das and Daghdas Urn on Wilderness.
Fixed instance teleporter bug that prevented players from entering Guardian Prominence.
Added useable Dropship map teleporter to Twin Pillars on Wilderness
**Concorida Divide
3 New Logos Gates on Divide
Crafting stations now appear in Concordia Divide. They are located in Foxtrot Outpost, Foreas Base Underground, and Hydro Plant Control Point
**Concordia Divide Timroa Mines
Medic Vendor will now vend medic things
**Arieki Torden Plains Phanin Research Facility
Reduced the number of creatures populating some rooms
Fixed a bug that was causing Phanin Supervisors and Phanin Wardens to do too much damage to players.
Fixed a bug that prevented players from purchasing medical supplies from Medic Dager.
Mission: Mind of a Madman: Fixed a bug that prevented map indicators from disappearing after a specific mainframe had been hacked.
**Arieki Torden Plains Kardash Atta Colony
Modified spawn placement to accommodate changes to the layout of the instance
Fixed a bug that made players unable to use the /stuck command while in the operation.
Added various boss encounters and changed the boss encounter with Atta Queen Kardash.
Fixed a bug that prevented players from purchasing medical supplies from Medic Paran.
Added additional variations of the Atta to diversify encounters.
**Valverde Plateau
Fixed bug with Plateau mission The Stainless Steel Bloodhound that was preventing the Modified Bane Sentinel from starting patrol.
Retread Caves, Treeback Camp, Turpis Refinery, and Eloh Vale should all indicate hospital locations and exits on the overhead map
Fixed Eloh Temples teleporters
**Arieki Torden Incline - Communications Tower
Fixed a bug that prevented players from using the door switch, thus preventing further entry into the operation.
Crafting
Changed all crafting skills to be in Recruit class
Added new hand grenade types: Fire, Ice, Sonic, EMP
Added crafting recipes for all hand grenade types (Physical, Fire, Ice, Sonic, EMP)
Added craftable armor paint recipes
Added craftable ammunition recipes
Adjusted resource improvement recipes
Enhancement Recipes for Crafting now drop off Bane units
**These recipes allow players to improve the enhancements on items
**Enhancement requires Components
**Components are gotten by reverse-engineering items
All consumable crafting recipes now drop from most creatures
Weapons and Abilities
Fixed issue where the Polarity Gun was not doing discharge damage. You hold down the button on the polarity gun which builds up a charge. To activate discharge damage, hold down the fire button with the weapon equipped. It will do a small to moderate amount of damage during that hold down phase. When you let up
BOOM, discharge means extra damage.
Radial and Conical Healing Discs now heal the user in addition to AoE targets
Engineers Repair Bot now correctly repairs armor
Armor Vendors now have Cipher tools, Salvage tools, Tissue Extraction tools, and basic armor paint
Polymorph ability Thrax was wrong type, missing animations. This is now fixed.
Duration of bots summoned by Bot Construction was only 1 minute. Changed it to 2 minutes, matching the tooltip
Bio Augmentation duration was too short increased to 2 min.
Bio Augmentation now requires Power and Micromech
Bot Construction ability now consumes Power
Fixed misnamed Repair Bot created by Bot Construction ability
Shield Extender ability now consumes Micromech
Added PBAE 15m radius healing discs and repair tools to Armor and Tool vendors
Added Cone 20m healing discs and repair tools to Armor and Tool vendors
Spawned creatures from abilities should have less health now, and do more weapon damage
Many pieces of armor were missing their secondary effects, such as damage reflection, stealth, etc. These are fixed now.
The Staff skill was not giving damage bonuses for pump levels like it should. This is fixed now.
The design of Target Painting changed slightly. Target Painting functionality and in-game UI tooltips have been updated.
Create Clone should properly duplicate your appearance, weapon, and skills for the created clone.
Updated Leech ability to use vampiric effects
Updated Tectonic strike to announce damage correctly
Combat Mode has changed slightly:
**Creatures considered trivial to you will no longer put, or keep you in combat mode.
**This applies in reverse as well, creatures whom you are considered trivial to will not enter combat mode when you attack them either.
Loot Drops are undergoing changes:
**Overall drop rates for equipment are lower than before
**Large creatures like Stalkers have the highest drop rates
**Mini-bosses have the second highest drop rates
**Minion creatures have the lowest drop rates
**Drop rate quality depends on difficulty of target:
§ Minions on shared maps drop up to Uncommon (green) Not all of these have been updated yet to do this yet. This is a bug.
§ Mini-bosses on shared maps drop up to Rare (blue) Not all of these have been updated yet to do this yet. This is a bug.
**There are exceptions to the above rule of thumb
§ Only Bane drop equipment as loot
**Ammo will drop more frequently than before
Net gun has gone from Clip Size=4 to Clip Size=1
Fixed a bug that would prevent Elite items (purple) from being created with any enhancement modules on them
Hortimonculus Added. There are still a few bugs and is undergoing some fixes.
1. The Hortimonculus requires a bio corpse to be targeted before it can be summoned. The health of the hortimonculus is determined as a percentage of the corpses max health.
2. Each pulse of the hortimonculus uses a percentage of its health, but also heals each player for that same percentage.
3. Each pulse also puts a short duration damage resistance buff on surrounding group members. The duration is the frequency of the pulse.
Force bolt replacing Knockback on Commando (This abuility has a bug. It should require adrenaline, but currently does not)
1. The Commando uses Logos to call upon individual damage types to directly harm foes. Ability fires an appropriate damage type projectile at the target
2. This ability affects a single target
3. Each bolt has a chance to have the secondary effect for the respective damage type go off upon critical hits
Skill Pumps for Force Bolt produce the following secondary effects:
1. Pump Level 1 Sonic
2. Pump Level 2 Light
3. Pump Level 3 - EMP
4. Pump Level 4 Fire
5. Pump Level 5 - Ice
Vendor inventories have been tweaked slightly, for sort order and contents
Updated the prices of Scrap, Nucleotides, and Micromech
Updated prices are noted. The first four items in a resource category are cheaper; however the final resource in a category experienced noticeable inflation.
Example:
Scrap Metal was 5 / now 1
Mechanical Components was 10 / now 3
Electromechanical Devices was 15 / now 7
Electronics was 20 / now 18
Integrated Circuits was 25 / now 45
Increased the shopkeeper sell-to price of junk loot
Added junk loot back to the drop tables (most creatures except some Arieki indigenous creatures and some varieties of Bane units now drop their junk loot again)
Economic change to ammo. Ammo now comes in grades. Please check your weapon to verify what type of ammo it requires and swap out your ammo at the shop if necessary.
Cartridges
Shop Value (Rounded)
Standard Grade Cartridges
2
Improved Grade Cartridges
4
High Grade Cartridges
8
Select Grade Cartridges
20
Elite Grade Cartridges
50
Power Cells
Shop Value (Rounded)
Standard Grade Power Cells
3
Improved Grade Power Cells
6
High Grade Power Cells
16
Select Grade Power Cells
40
Elite Grade Power Cells
100
Propellants
Shop Value (Rounded)
Standard Grade Propellants
7
Improved Grade Propellants
16
High Grade Propellants
35
Select Grade Propellants
85
Elite Grade Propellants
215
Rockets
Shop Value (Rounded)
Standard Grade Rockets
10
Improved Grade Rockets
20
High Grade Rockets
45
Select Grade Rockets
110
Elite Grade Rockets
265
Enemies
Lightbenders are now immune to Laser damage
Lightbenders are no longer vulnerable to EMP damage
Maws now hit harder
Thrax Technicians mini-turrets should now attack
Forean Machina were self-resuscitating too quickly and not resuscitating more than once. This has been fixed.
Thrax grenadiers, rifle soldiers, and lieutenants can crouch in battle
Caretakers now resurrect allies at level 1
Fixed bug where Howlers were dying immediately after their Hunters
Xanx only devour other Xanx and no longer fight each other
Fixed loot targeting on the Stalker
Predators in Crater Lake Research Facility no longer one-hit kill players
Boss Kael now do more damage
Many creatures could be crit-killed when they shouldnt have been able to be; this has been fixed
Many adventure-specific Bane were not fighting properly (or at all). These should now be properly gung-ho.
Some Thrax might not have been using their weapon melee attacks
Some Thrax weapon melee damage may have been too low
Lowered levels of Highland Boargar ambient spawns on Plateau
Sentinels now phase out and avoid 80% of attacks instead of 95%. However, it is still better to snipe them unawares.
UI:
Default chat tabs changing Please reset chat to default setting for this to take effect.
o General = all chat except combat, lfg and global
o Global = only lfg and global
o Combat = unchanged
New characters now receive 10 units of armor paint in their inventories
Added MMO style default control scheme as selectable from the Options screen under Keybinding.
**This will allow you to access all 5 visible abilities in the ability drawer with a single keystroke.
**MMO Key Bindings - added an alternate UI setting. You can access it from the Options menu.
**Keybindings by default for MMO loadout:
o Use - Right Mouse btn
o Cycle weapon back - Q
o Cycle weapon forward - E
o Ability Slots 1 to 5 - 1 to 5
o Auto-run Num Lock
Removed the ability to perform keybindings bound to the left or right mouse or the mouse wheel while in UI mode because it was interfering with UI functionality.
**Sometimes you could mouse wheel and adjust the camera when you meant to scroll a listbox. Or you would fire your weapon when you meant to pick up an item from you backpack.
In FPS (default mode) T is now use and melee is F.
**This key will perform the critical finishes as well. This should reduce the problem with players accidentally looting corpses when trying to melee or crit finish.
You now have 5 ability 'loadouts' in the ability drawer. (FPS and MMO modes)
**It will now hold 5 sets of 5 abilities for 25 total abilities.
**Shift 1 through 5 will switch your loadouts by default.
**You can also now switch to an ability slot that doesn't have an ability in it.
Finishing off crit-killed creatures no longer requires a direct target (Crit-killed creatures should no longer steal your targeting reticle), just melee'ing nearby one that you can finish should be sufficient to finish them off.
New waypoint window that allows user to change between instances of the same map
Added a new customer service menu, it can be reached by going through the Radial Menu or using the commands /help, /h, /?, /petition or /bug
There is now a clone credits counter display on the attributes window - in the future, you will earn clone credits
through play and will only be able to clone if you have earned at least one credit.
There is now an Enter Battle button before loading into a zone so that you can read the entire loading screen if you so choose. There is a small override toggle for this mechanic on the loading screen.
Art
Adjusted skin color and hue channel for all avatars so that they have more natural skin colors. This change will make currently created avatars skin value appear different than when created.
Visibility distance for avatars and most creatures increased to 100m.
Fixed default armor hue values no longer any purples or bright colors in loot drops or default hues when purchased from vendors
Fixed Issues from last Patch:
Made it easier to hit running & walking targets.
Critted actors can no longer be revived
Fixed a bug that let you jump and slide very far up perfectly vertical objects
Fixed a bug where the death penalty 10% decay of armor wasn't applied to your current armor pool.
Fixed the cooldown on the Propellant Pump Effect
Mission: Atta Control: There are now only 5 Transducers to destroy instead of 7
Mission: Atta Control: Fixed a bug that prevented map indicators from disappearing when a transducer was destroyed.
Mission: Atta Control: Added an map indicator that directs players back to Captain Reyko upon completion
Mission: Atta Control: Fixed a bug that was causing this mission to fail upon leaving the instance.
Fixed bug on Crucible, preventing Preceptor Molitor from dropping mission item.
Mission: Key Information: Fixed a bug that was causing Engineer Tralos to give two mission completion dialogues.
Mission: Just to Be Certain: Players will now fail this mission if leaving the instance before it is complete.
Mission: Unexpected Guests: Players will now fail this mission if leaving the instance before it is complete.
Mission: Bug Hunt: Increased the drop rate on Atta Antennae and Atta Brain Samples.
Mission: A Tale of Two Brothers: There is now a map indicator directing the player to the Kardash Atta Colony.
Mission: Into the Hive: There is now a map indicator directing the player to the Kardash Atta Colony.
Mission: Bug Hunt: Added a map indicator directing players to the Kardash Atta Colony.
Adjusted Divide: Hominus Among Us spawns so they are less likely to be killed by AFS before players can kill them.
Fixed bug where completion indicators werent showing up for Divide Trenches Escort
NPCs should no longer attack through walls or doors.
The warnet nests inside of the Warnet Caverns can now be destroyed.
In mission Basic Training 101 (Bootcamp), the crates that you must target should now always spawn.
Being hit by the Juggernaut Vortex ability should no longer cause a player to become desynced from the server.
Known Issues:
Some doors do not allow players to enter. This behavior is intermittent.
Ranger Reinforcements are not doing melee damage.
Salvage and Tissue Extraction Tools cannot harvest.
When trying to enter battle after choosing a character to play with when the client is window mode on a Vista OS (Business and Ultimate) the client will silently crash to desktop until the user changes the window setting to full window mode or customized window mode. After the client has changed setting, the user will be able to enter the game correctly.
Palisades Instance: Temple of the Raging Patriarch: Players may expereince a client crash in this area.
After sitting at the loading screen a long time you may have a client crash when zoning into the world. We are working to address this issue and regret there is no current workaround.
If you log a character out while Polymorphed the client will hang at "Logging out to Character Selection". In order to resolve this you have to close the client via manually such as ALT+F4. This happens with all ranks of Polymorph.
Using the DFG may cause the weapon to stop firing and the player may be unable to reload or change weapons. Log out and back in to correct the issue.
The Repair Bot does not repair player armor or mechanical units.
The Traitor ability does not presently affect NPC's after being cast.
If you have between 4000 and 4999 of a stackable item in your inventory and then purchase enough of the item to push the total in your inventory over 5000, the extra items are not put into a new stack. You are charged for the items that you attempt to buy, even though you do not get all the items. This is a bug.
Several instance areas are offline at this time.
Some abilities/actions do not work properly in PvP Duels.
Crab mines will not attack a neutral creature that has turned against you.
Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.
Many Tier 4 abilities or weapons may have bugs, fail to work or not operate as intended.
Broken Missions
Foreas Concordia Palisades
Mission: Pieces of the Puzzle
Issue: While the opening mission dialog tells you specific npc's to speak with the objectives do not.
Mission Pieces of the Puzzle
Issue: Cannot obtain Eloh Vale Map Piece 2 if players complete the objective for Tracking Down the Vale Part 2.
Arieki Torden Plains
Instance: Brann Water Refinery
Mission: Cripple the Defenses
Issue: Keycard slot at -80 415 -196 can not be accessed, prevents completion of instance
Mission: Defusing the Situation
Issue: Keycard slot at -80 415 -196 can not be access, prevents completion of instance
Mission: Flanks for Nothing
Issue: Keycard slot at -80 415 -196 can not be access, prevents completion of instance
Mission: Hostile Overtaking
Issue: Keycard slot at -80 415 -196 can not be access, prevents completion of instance
Arieki Torden Mires
Mission: Little Bit Crazy
Issue: Unable to find the correct Lightbenders for the mission objective
Mission: The Shootist
Issue: The mission cannot be completed in a group, the Access card cannot be looted by all group members
Mission: Unlockable
Issue: Third objective not appearing in mission log, thus making it almost impossible for player to complete the mission
Mission: Manta Beam Hill
Issue: Mission's last objective cannot be completed, and prevents the player from completing the mission.
Mission: Flight Salvage
Issue: Mission object cannot be found in game
Mission: House Calls
Issue: Cannot complete 2nd and 3rd Objective due to NPC are not on map
Mission: Miners Apprentice
Issue: Mission objectives cannot be completed while in a group
Mission: Disruption Specialist
Issue: Mission objectives cannot be completed while in a group
Mission: Quicksilver Samples
Issue: Mission object cannot be looted correctly
Mission: Bane Ace
Issue: Mission objective can only be completed by one party member when in a group sharing this mission
Mission: Gathering of Resources
Issue: Mission objectives cannot be completed correctly
Instance: Fluxite Mine
o Issue: MOBS tend to shoot players through the walls and floor of the instance
Instance: Tahrendra Base
o Issue: MOBS tend to shoot players through the walls and floor of the instance
Concordia Valverde Marshes
Mission: Needle in a Bane Camp
Issue: Two radio missions are given but one can be accepted
Mission: The Choices We Make
Issue: Two radio missions are given but one can be accepted
Mission: Head East, Young Man
Issue: Mission objective does not complete after defeating mobs
Arieki Ligo Crucible
Mission: It Came From Erdas
Issue: Mission is flagged as completed after talking to a mission npc even though mission is not complete
Mission: King of the Hill
Issue: Mission fails before 3 minute timer reaches 00:00:00
Mission: Death from Above
Issue: High Grade Plastic is not added to inventory when the mission is accepted
Mission: Turning out the Lights
Issue: High Grade Plastic is not added to inventory when the mission is accepted
Mission: The Strongest Link
Issue: Mission is not shareable, even though nothing indicates it shouldn't be
Mission: Rest and Recreation
Issue: Escort npcs do not follow the player, preventing mission completion
Mission: Forean Flu
Issue: Escort npcs do not follow the player, preventing mission completion
Foreas Concordia Divide
Instance: Purgas Station
Mission: Off Grid
Issue: Mission NPCs needed are getting stuck in a bane waypoint. There isnt a work around since this is the path they run on and it is blocking to the rest of the Purgas Station mission chain.
Palisades Instance: Temple of the Raging Patriarch
Players may experience a client crash in this area. :shock: :shock:
wow. fleissig fleissig die brόder.
jentzsch
21.08.2007, 19:41
jup vor allem schreiben sie auch noch offene sachen hin.
die liest zwar keiner aber was solls hehe
stell dir das mal bei WWII vor rofl alleine die liste wδre 1MB gross :lol:
mal gespannt wielanger der download dauern wird. wird sicher erst sowas um mitternacht hehe
jentzsch
21.08.2007, 19:52
91min noch ;-)
234kb/sec
naja sollte mein inet mal wieder updaten 3MB ist doch etwas wenig oO
aber eh egal, da ich nicht denke das die es bis morgen gebacken bekommen den Key freizuschalten.
nur rund 120 kb trotz 6000er dsl.
aber auch gerade erst angefangen. war an der ostfront beschδftigt *g*
4% hat er schon oO
jentzsch
21.08.2007, 19:59
ich όberlege die ganze zeit auf 16mb umzusteigen, aber dann denke ich immer fόr was :?
In FPS (default mode) T is now use and melee is F.
FPS mode?
da endlich forum zugang gefixt .. 8)
jentzsch
21.08.2007, 22:35
wer weiss evtl. diese merkwόrdige sicht von rechts όber die schulder??
was interessant wird die unterschiedlichen AmmoTypen.
weil so wie ich das mitbekommen habe, waren die Soldier einfach zu Ubber und konnten Caves teilweise alleine rδumen ohne όberhaupt auf supporter angewiesen zu sein.
am besten sind die reaktionen im Forum wieder rofl.
denke mal die werden auch auf so ein System hingehen wie in NC
der Ingeneur kann dann auch Munition herstellen usw usw.
Aber die Schiessbudenfiguren im Forum verstehen das evtl. net. hehe
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