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Version Gamma 1.0 ist released.
die haben wohl deutlich am flugmodell geschraubt.
die abbremsung wird jetzt viel schneller und genauer durchgeführt. die gefahr am stern oder station vorbei zu fliegen ist dratisch gesenkt wurden.(erster eindruck)
Huch. Sind schon bei 1.04 jetzt.
Ui ui ui testen ist angesagt... Hatte die Woche keine Zeit. Vielleicht morgen.
Habe gerade die Companion App auf meinem iPad installiert aber die will irgendwie nicht. Bin wohl angemeldet aber leider gibts weder Statusinfo, Shipyardanzeige noch eine Marketanzeige. Moeglicherweise kann die App nicht mit einem Status, der wohl noch uninitialisiert ist nach dem letzten wipe. Hach, Testen ist ja eher auch sone Einstellung als Praxis hrhr
Einmal eingeloggt, kann ich mich auch nicht mehr ausloggen oder neu einloggen hehe ... naja..
Die sollen uns ne Web-API auf machen so dass wir unsere eigenen Apps bauen koennen - dann koennt ich direkt los legen ;)
Gamma 1.05 ist raus.
Das ist gut zu hören: - Outfitting shops throughout inhabited space should now stock a greater variety of internal modules
Gamma 2.0 ist raus
New features include:
- The Lakon Type 7 cargo ship is
now flyable
- The Zorgon Peterson Adder is
now flyable
- Route planning added ----> Na endlich !!!!!
- Improvements to Alliance
Stations
- Scenarios in system updated on
state change
- Slavery missions and
commodities added
- Plus many tweaks and stability
fixes
Gamma 2.06 ist raus. Damit erfolgt auch der Release. Gut, dass ich bis Freitag nicht zu Hause bin, sondern auf Schulung.
Gamma update 2.06 incoming
Hi everyone,
Hope you're all well today, and excited for tomorrow...
Here’s the full change log for Gamma 2.06 which is arriving today. Please let us know if you're still experiencing any problems!
- Prevent missions related softlock when entering a location
- Don't crash in certain cases on game shutdown and frameshifting
- Fix for trails crash
- Fix crash in sensor system
- Prevent crash in skybox generation
- Prevent crash if unable to process a loaded overlay
- Prevent getting stuck when alt-tabbing
- Don't crash if unable to access the mission manager
- Don't crash is user's system can't run the game - show an error instead
- Fix soft lock when entering a procedural dead system that no-one has seen before
- Fix soft lock when the Webservers system data queue is full
- Fix a seen-once crash on failing to get a Chatter table for an AI
- Fixed rare bug where game would get stuck shutting down
- Don't crash if a ship goes live without a fuel tank
- Fix silent hitman randomiser number causing crashes
- Fix jettisoning all cargo attempting to jettison mission critical cargo
- Prevent the server Choking on mission advance when something generated a negative weight
- Do not update the dynamic materials in the galaxy map every frame. Ensure at least one update, and then update again if the visualisation settings ever change
- Reduce chance of usscargodropswithwrecks from spawning outside of missions
- Fix assassin branching transitions and branch feedback
- Disable pipeline renders in screenshots for final build
- Fixed a bunch of rogue fuel scoops that shouldn't be on AI loadouts
- Fix mismatched star system meta-data
- Skip SLI/Crossfire detection if the system contains a single display adapter provided by Intel
- Added linear depth clipping to orbit lines
- Changed the "waste" category to "other" and added the new commodity "slaves" to it
- Fix for incorrect strings being used in some alternative massacre branch text templates
- Format the price of the 'repair all' button correctly
Server side change log on the way.
Elite: Dangerous 1.03
Servers should be down in a few moments to update to Elite: Dangerous 1.03 - there are a few headline features on there (see the top three bullet points).
• Added option to hide the orbit lines in shown in Supercruise to the right hand UI panel, under functions
• Added control bindings icons for some of the most popular control devices
• Reduce likelihood of NPC ships claiming bounties after a player has weakened an opponent
• Avoid disconnection if the client is unable to connect to the TURN server but is setup to successfully connect to peers through normal means
• Fix for refresh of mission data provoking rare disconnections from a heavily loaded server
• Fix for ranking missions sometimes being available from factions that won't award a rank promotion
• Fix for "unknown error" shown when selecting an already refined material from the refinery hopper
• Fix for a rare crash when loading inconsistent saved game data
• Correction for missing name for Python radiator module
• Corrections for some mission descriptions
• Corrections for some galaxy data in a small number of systems
• Enhanced diagnostics for PVP bounties sometime not being awarded
• Enhanced diagnostics for rare errors preventing game data from loading
Just the one server-side update today:
• Fix a bug that was preventing Commanders from exploration scanning stellar bodies that they had previously scanned but not sold and then died.
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