SWG:Altes Bounty-Hunting System kommt zurück!
http://swg.gamona.de/forum/showthread.php?t=93781
Hallo Leute, das Bounty Hunter System wurde überarbeitet, es geht wieder zurück in die alte Richtung.
(Eigentlich heißt die Überschrift "Test Center Update Notes, April 12th - Player Bounty System" aber die Jetzige is der Hype :D )
Test Center Update Notes, April 12th - Player Bounty System
*** Blue Frogs will be on Test Center to facilitate testing. The locations of the frogs will be posted on the Test Center launchpad.
Publish 28 was delayed a bit so that we could change the PvP Bounty Hunting feature based on the community's feedback. The new system is now on Test Center.
Here is how the new Bounty Hunting will play:
Additional Comments:
- If a character is killed in PvP combat, the player may also specifically place additional bounty credits on the person that killed them in combat (20,000 credit minimum).
o A player cannot place bounty credits if their death is the result of a duel.
o A player cannot place bounty credits if their death is the result of a Bounty Hunter fulfilling a bounty mission on the player.
- Bounty Hunters will also earn a small amount of credits for completing the mission on top of their bounty credits.
- A bounty hunter cannot access PvP Bounty missions until they are level 22 (the level at which they gain droid tracking), and players will not appear on the PvP bounty list until their character is at least level 20 or above.
- Players cannot have a bounty placed on their character by another player until they are level 20 or above.
- Bounty credits will not continue to accumulate by killing the same character over and over in combat (to try and drive up a player's PvP rating).