Squad Commanders and Reps we have put together allot of your info that you shared with us over the last three meetings and are happy to announce some things that have been decided upon based on your feedback to debut in the game.

Some of the changes are minor at first. This way we can accomplish them while maintaining our effort on our other major projects. However we thought it important to make sure your aware that some of the ideas presented we are able to accomplish in the short term while some of the other ideas given may take a little longer.

I spent the weekend in Dallas going over some of this material with the powers that be.

Here is what we can expect to see being put in for you guys short term. Then in the next series of meetings badger and I can go over some of the more long term projects and harvest some more specific information to speed them along.

1) Mission timeout increased. Some variable here but may define between Frontline and rear missions timing them a little differant. basically making the Frontline missions last longer than they do now.

2) <tab> key cycles Name,Unit type, nothing currently. We will be looking at adding a fourth listing. Squad short name listed in player services and a possible 5th listing once players sign up for HQ3's listing the Offical Brig/Kampf affiliation of the player.

3)Quick response to in game PM's. Instead of typing .m <name> simplfying it with like .r <message> This replies to the sender of the PM immediatly, so we can help with managing the amount of in coming chat Commanders and Squad leaders deal with.

4) Squad login notification on your squad channel. When a member of your squad logs on. The chat interface will notify the squad of the member logging in to the game.

Expect to see these over the next couple of patch cycles.

The more long term project 9 of which gophur took from compilation will be discussed more in depth over the coming meetings getting more specifics that you will find useful as squads and commanders on the field.

Thanks for participating and we look forward to future discussion producing even more refined results.

!S
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WWII Online Community Management
Playnet/Cornered Rat Software
shilling@playnet.com