PvP Enhancements

• A command will be added that can be used from the tool bar that will allow players to declare from “Combatant” to “Special Forces” in the field. This will take 30 seconds to execute.

• If you are killed in PvP combat by another player, they will be rewarded one of your items chosen at random. This could be either an equipped item or an item in your inventory. No-drop, bio linked, and no-trade items will be exempt from this.

• After you are killed you will have the option of placing a bounty on your attacker. This will deduct the specified amount from your bank account or from your cash on-hand and add the bounty to your killer. Bounties placed on a player will be cumulative, so if multiple bounties are placed on a player, their overall bounty will increase. The bounty can then be claimed by a Bounty Hunter as described below.



Bounty Hunter System

• If the /bountyCheck command fails it will now clear its cooldown timer properly so that it can be used again immediately.

• Bounty Hunters will now be able to use the /bountyCheck command on other players. If the other player has a bounty on them, the Bounty Hunter will be notified of the bounty amount and will then have the option of attempting to claim the bounty. Claiming a bounty will flag both the Bounty Hunter and the target as PvP positive using the existing duel system. (Insuring one-on-one combat.) If the Bounty Hunter kills the target then they receive the bounty and it is cleared from the target. They will also receive the PvP item as described above.


Denke mal das wird ganz spannend. Und endlich hat der BH wieder den Beruf den er eigentlich ausüben wollte. Ich hoffe sie setzen es richtig um. Das prinzip hatte UO vor Jahren schon.

Kommen soll es mit Publish 28,
27 wurde gerade aufgspielt. Also wird noch mindestens einen Monat dauern.