Update zu AVA


http://forum.globalagendagame.com/ph...?f=207&t=19172

Elements of the below may change prior to release. And some of the functionality below is not yet ready to be tested during this weekend's test. But the below represents the current patch notes for AvA in the Version 1.3(A) release.


Alliance vs Alliance

• There will now be a single AvA Zone for the entire game world. This zone will be open 23 hours a day, starting from 10:00 GMT, 06:00 US Eastern Daylight, 03:00 US Pacific Daylight. All previous zones will be closed.

• Each AvA season will last a fixed number of days (initially 27 days, with one open day before the next season begins). A new season will open every 4 weeks (the season length may be tweaked over time).


• When a zone opens, new hexes will become available to bid on a random basis throughout the first day that the Zone opens. THis mechanism is to prevent the map immediately being taken by those that are able to bid right when the Zone opens.


• At the end of each AvA season, the Zone is reset. All AvA resources gained the game are forfeited. Winners are recorded in a Hall of Fame, plus given Achievements and other in-game rewards.
• Hexes continue to hold facilities (of different ranks and types), which produce resources for your agency whenever your agency is open for production. Any time your Agency is open for production, your hexes are vulnerable to attack.

• Agencies can open for production at anytime during the day for a minimum of one hour and a maximum of 4 hours at a time. To open production for your Agency, hit the OPEN TERRITORIES button on the AvA Control Map (Hotkey "Y"). In order to open a zone for production, you must have the "Allow Facility Management" permission within your Agency.

• Once production closes during a day you cannot re-open for production until the next day. A day starts when the Zone opens (10:00 GMT). Agencies can keep their territory open for production a maximum of 16 hours per week.

• Agencies may still attack when not open for production. Any hexes acquired through attack will be open for attack for one hour following your victory, regardless of your Agency's open time.

• Agencies must open for production at least once every 72 hours. They will automatically be opened (for one hour) in order to meet this requirement if necessary. The Agency status screen displays the next auto-open time.

• Each AvA item that can be produced will be assigned a certain "point value", based on the effort it takes to produce that item. The winner of a season will be the agency that holds the most total "points" (i.e., has produced and held onto the most stuff) at the end of the season. If an AvA item is destroyed, those points are removed -- so you must make tactical choices between the value that an item gives you in combat and the value it gives you toward the points goal.

• AvA items cannot move between agencies. If you leave an agency, any AvA item in your inventory will be automatically returned to your agency. AvA items cannot be sold on the Auction House or mailed to other players.

• The current system for Agency taxation will be eliminated. Instead, all agencies with greater than eight players in them will earn a 10% bonus on any earnings of their members. So, if you are member of an agency with at least 8 players, and you earn 1,000 credits on a mission, your agency will also earn a 100 credit bonus for your efforts (total credits of 1,100 given for the mission).

• Agencies will be capped at 150 players.

• Once you join an Agency, you cannot join another for 72 hours.

• Agencies can configure their Home Region on their Agency Management screen (Europe, North America, Pac-Rim). All territories that you own will launch off of servers in your base region. (So if you attack an Agency whose base region is Europe, then the mission will run from European servers, regardless of your Agency's Home Region).

• All players in an Agency get up to 4 Conquest tokens per day for AvA participation: One for each hex held at the closing of their production sessions, and only on days the agency is open for production. You must have a Command Center (i.e, HQ) to earn the tokens.

• Agencies can no longer protect their allies with defensive facilities.

• To receive the adjacency bonus for having territory connected to your Command Center (i.e., HQ), your Agency must own all of the connected territory (connected territory owned by your Alliance no longer counts).

• Bases have been removed, but may return in the future with a different type of gameplay and rewards.

• Two new AvA maps have been added for Theft missions on Labs and Factories (2-point Breach/Payload combo maps).

• All AvA taxes are removed (no taxes on number of players or number of hexes owned). The only credit cost associated with AvA is bidding.