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Thema: Patch

  1. #11
    Generalinspekteur Avatar von Vasquez
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    30.10.2002
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    Gamma 2.06 ist raus. Damit erfolgt auch der Release. Gut, dass ich bis Freitag nicht zu Hause bin, sondern auf Schulung.


    Gamma update 2.06 incoming

    Hi everyone,

    Hope you're all well today, and excited for tomorrow...

    Here’s the full change log for Gamma 2.06 which is arriving today. Please let us know if you're still experiencing any problems!

    - Prevent missions related softlock when entering a location
    - Don't crash in certain cases on game shutdown and frameshifting
    - Fix for trails crash
    - Fix crash in sensor system
    - Prevent crash in skybox generation
    - Prevent crash if unable to process a loaded overlay
    - Prevent getting stuck when alt-tabbing
    - Don't crash if unable to access the mission manager
    - Don't crash is user's system can't run the game - show an error instead
    - Fix soft lock when entering a procedural dead system that no-one has seen before
    - Fix soft lock when the Webservers system data queue is full
    - Fix a seen-once crash on failing to get a Chatter table for an AI
    - Fixed rare bug where game would get stuck shutting down
    - Don't crash if a ship goes live without a fuel tank
    - Fix silent hitman randomiser number causing crashes
    - Fix jettisoning all cargo attempting to jettison mission critical cargo
    - Prevent the server Choking on mission advance when something generated a negative weight
    - Do not update the dynamic materials in the galaxy map every frame. Ensure at least one update, and then update again if the visualisation settings ever change
    - Reduce chance of usscargodropswithwrecks from spawning outside of missions
    - Fix assassin branching transitions and branch feedback
    - Disable pipeline renders in screenshots for final build
    - Fixed a bunch of rogue fuel scoops that shouldn't be on AI loadouts
    - Fix mismatched star system meta-data
    - Skip SLI/Crossfire detection if the system contains a single display adapter provided by Intel
    - Added linear depth clipping to orbit lines
    - Changed the "waste" category to "other" and added the new commodity "slaves" to it
    - Fix for incorrect strings being used in some alternative massacre branch text templates
    - Format the price of the 'repair all' button correctly

    Server side change log on the way.

  2. #12
    Generalinspekteur Avatar von Vasquez
    Registriert seit
    30.10.2002
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    6.862
    Elite: Dangerous 1.03

    Servers should be down in a few moments to update to Elite: Dangerous 1.03 - there are a few headline features on there (see the top three bullet points).

    • Added option to hide the orbit lines in shown in Supercruise to the right hand UI panel, under functions
    • Added control bindings icons for some of the most popular control devices
    • Reduce likelihood of NPC ships claiming bounties after a player has weakened an opponent
    • Avoid disconnection if the client is unable to connect to the TURN server but is setup to successfully connect to peers through normal means
    • Fix for refresh of mission data provoking rare disconnections from a heavily loaded server
    • Fix for ranking missions sometimes being available from factions that won't award a rank promotion
    • Fix for "unknown error" shown when selecting an already refined material from the refinery hopper
    • Fix for a rare crash when loading inconsistent saved game data
    • Correction for missing name for Python radiator module
    • Corrections for some mission descriptions
    • Corrections for some galaxy data in a small number of systems
    • Enhanced diagnostics for PVP bounties sometime not being awarded
    • Enhanced diagnostics for rare errors preventing game data from loading

    Just the one server-side update today:

    • Fix a bug that was preventing Commanders from exploration scanning stellar bodies that they had previously scanned but not sold and then died.

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