Also, I have an idea how to introduce ships obsolescence and even allow designing ships! Now you will have generations of ships with a possibility of using bunch of old, obsolete ships if your manufacturing can not pump up new ones fast enough. Overall, this part of the game will be more complex but at the same time easier to understand. All without introducing micromanagement of course.

Logistics system – In SM1 you operated on the “frontlines” in SM2 it will be modeled more like “point to point” defence as it was in the middle ages with fortresses. Logistics system with starbases will be an important part of it. So, instead of moving individual squadrons around you would worry more about ground infrastructure to support efficient conquest and border defence.
BOTH IDEAS are great. Cant wait how this develops.