3.3 is raus. werde mal probespielen. habe aber nix gelesen, dass die KI wieder "ent-dummt" wurde! ansonsten paar ganz nette (und teilweise sehr nützliche) neuerungen:

v3.3 is now on our downloads page for you all.

Here are the changes :
---------------------------------------------------------------------
Aircraft and tank costs can now be set to more than 9 with the editor (and the game will work
with such values)

Corps whose average readiness is less than 5% can no longer move. If average readiness is
less than 20%, the corps can move only one hex. This simulates the gradual immobilization of
unsupplied units (as at stalingrad). To extricate such corps, players should use air supply.

Fixed a bug which prevented divisions from suffering readiness loss when bombarded

Fixed a bug which let players create HQs in enemy territory

Fix: Tons dropped in airfield attack now match the final combat report

Players can now change the type of tanks/TD much more freely in an armor unit (the
light/heavy armor distinction is no longer a restriction). The AI will also replace tanks with new types more realistically.

Units can no longer be rail-transfered to/from a corps located on a damaged rail hex

Axis players can no longer change factory production in Florence

Fixed a bug which caused corps to attack the same hex several times

Fixed a bug which caused tank losses to be null

Finland (and all its men) now surrenders when Helsinki falls

The gain of HQ points by good leaders who make their leadership checks has been increased

The AT value of infantry has been toned down a little

The lethality of air strikes against tanks has been toned down.

A new menu item is available in the UTIL menu: "EQPT CONTROL". This lets players set
computer/human control of the upgrade of equipment in (ground & air) units independently of factory control
(FAC CONTROL).

The effects of blizzard on the axis in the first winter has been changed to make the shattering
of axis units less automatic.