I'm glad they tried to teach me DE at school (not extremelly successful, but still) for a while, so at least I had a vague that I should click "Zitieren"
Graphics - nope, I have like 4 freelance artists that make the graphics for me. But I try to keep my art theory at some minimal decent level (color wheel thedory and the like) so I can talk with those artists and understand what they talk to me back
Trailer voice - yeah, some people loved it some hated it, very polarized opinions I will go for something more standard this time. Not sure there even should be voice over this time...
Micromanage - Generally the game tries to fight micro. That being said, I could consider some for of it for planets (Megalopolises only) https://steamcommunity.com/app/14377...8019098054201/ also if it's on a more abstracted/higher level (like micromanaging court or audiences) it's to be considered. As for exact number of ship replacement I would rather go for "build a starbase in place X", "Increase priority of border defence vs race X" or "put a priority defence marker on planet X". So, some options to manipulate stuff more to your wishes but never via "send exactly X ships there" (but "appoint an admiral to guard this planet" is much more in theme ).
Estimated EA realse 2021.
BTW, if you look for more details, etc I try to post them here: http://www.silverlemurgames.com/cate...lar-monarch-2/