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  1. #1
    Oberstleutnant
    Registriert seit
    09.09.2004
    Ort
    Würzburg
    Beiträge
    504

    Patch 1.22 offene Beta übers Wochenende

    http://discussions.playnet.com/announcement.php?f=34



    dazu die Readme


    =====================
    World War Two Online
    =====================
    Version 1.22.0.6 Beta (2-16-06)

    Infantry:
    - Added new death view for fps
    - Added new red out and blackout effects
    - Increased deploy speed for LMG
    - Changed color of French paratrooper uniform
    - Changed French Commander hat
    - Fixed several emote issues
    - Fixed a deflection error with British RG
    - Fixed a sighting error on rifle scopes
    - Improved prone check to allow for easier going prone near berms and trees
    - Improved going prone third person animation to remove a jump effect

    Vehicles:
    - Added range finder to M10 commander
    - Fixed LOD shift among vehicles in close range
    - Fixed altimeter bug in Ju-52
    - Fixed Panhard commander being deaf when hatch is open
    - Fixed a bug in the hit model of the PzIIIH the turret had a superfluous floor
    - Fixed a bug where positions 6 and 4 would not allow you to “cross the boat” when

    multi-crewed
    - Fixed several dispersion errors on older French AT guns based on historical data
    - Fixed a bug where low LOD AT guns had too few damage objects
    - Adjusted convergence on AA guns mounted on Destroyers to improve sighting
    - Adjusted several lower gears for smoother acceleration from dead stop
    - Completed turret traverse rate audit on AA guns
    - Completed deflection audit on mg rounds for aircraft (.50cals done previously, .30s now completely, minor reduction in deflection angle)
    - The "gear" display in readout window now only shows if your vehicle actually has gears

    Terrain:
    - Infantry inside a building that is destroyed will be killed
    - Buildings (except factories and AI) can now be destroyed with friendly fire
    - Fixed several alpha issues on factory and munitions buildings
    - Added new city buildings
    - Added normal map textures to buildings (see settings)
    - Added dynamic water reflections (see settings)
    - Updated the memorial statue

    Chat:
    - Added change so that chat channels are saved, per-player, between game sessions (except private channels)
    - Added change so that F6 is tuned by default to the help channel

    HUD/UI:
    - Fixed a spacing issue with the ready room unit reservation view and certain units with

    long brief texts
    - Fixed new personas not showing rank
    - Added new welcome pop up to the persona screen
    - Moved CRS motd to the welcome pop up
    - Added population feedback to welcome pop up
    - Overpopulated side will now have a brief wait at the persona select screen
    - Added population feedback to persona list
    - Enhanced list view functionality; you can now set whether a row is selectable or not
    - Units in the mission screen spawn list are no longer selectable if the current column equals 0
    - Units in the mission screen spawn list are now gray if the current column equals 0
    - Added the required minimum rank level for each vehicle/unit's tool tip to the mission screen spawn list

    Map:
    - Re-formatted the map options panel; combined a few and added a header and section
    - Increased nearest town check and feedback to 2000m from 500m
    - cleaned up way point/contact report posting chat feedback (better feedback)
    - cleaned up spawn/vehicle reservation messages (better feedback)
    - Fixed a bug where center me wasn't turning off in game when you manually scrolled the

    map
    - Fixed a bug that caused players icons to remain on the map after they despawned
    - Added new map options to full map
    - Added defaults button to map options panel; sets the map filters back to the factory
    - Added my division map filter to options panel
    - Minimap now reappears in the correct state after closing the ingamemap or full map dependent on the HUD cycle state

    Way points and Contact Reports:
    - Contact reports now show the same icons as EWS
    - Now only tanks and scout cars use the tank friendlies icon
    - Now trucks and AAA/AT Guns use the infantry friendlies icon

    Missions:
    - Mobile spawns may no longer deploy on closed missions

    Persona and Ranks:
    - Added code that lifts side lock restriction for the "underdog" side
    - Personas that rank up as enlisted will have their same side same branch personas receive matching rank up to rank 5

    Friends list:
    - .friend <name> now adds or deletes a player from your friends list
    - Players will now be notified through chat when a friend logs in

    Host:
    - Optimized dbase operations
    - Fixed a cause for invisible players
    - Fixed a problem whereby an occupied factory would block pass-threw of the occupiers

    supply
    - Fixed issue with brigade movement delays being reset on host restart

    Global:
    - Added callbacks during loading to help ensure connections
    - Updated textures to new format
    - Removed several unused or updated assets from the archives

    Keymapper:
    - Added new keymap "change chat height" which toggles the height of the chat window
    - Moved the "cycle icon mode" default keymap to control-i
    - Made default keymap for "change chat height" to tab

    Settings:
    - Added settings for water effects
    - Added settings for normal maps on buildings (in beta use .normal to switch on/off)

  2. #2
    Hauptmann
    Registriert seit
    14.09.2003
    Ort
    Hürth
    Beiträge
    341
    hab die neuen effekte im trailer gesehen, muss sagen freu mich drauf
    Ingamename: Mrklotz


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