14.2.2.1. AUTOMATIC RAIL LINE REPAIR
Repairs will be made as headquarters units automatically detach construction and labor
support units and send them to damaged rail line hexes. Unlike other support units, these units
will appear on the map in the hexes they are repairing, and may not be moved by the player
other than to send them back to their attached headquarters unit by selecting the construction
or labor support battalion and then clicking the ‘RETURN TO HQ’ link in the unit bar. For human
players only, there is a limit to the distance that the automated rail repair units will operate from
the HQ unit that they are attached, which is based on command range (7.6.4). For example, if
a construction battalion is assigned to a Corps HQ unit, it can only repair rail line hexes up to 5
hexes from that HQ, but the same construction battalion attached to a High Command HQ unit
(e.g. OKH or STAVKA) could operate up to 90 hexes away.
Detached support units will generally only repair one damaged rail line hex per turn. Repair
during Mud and Blizzard weather will proceed much slower, while repair in the Baltic Rail Zone
prior to December 1941 will be quicker. The automatic movements of these support units and
the repairs they perform take place during the player’s logistics phase. These support units
will not move to hexes containing or adjacent to a friendly FBD or NKPS rail repair unit. They
will also not move adjacent to an enemy non-partisan unit, or in the same hex as a Soviet
partisan unit.
Game Play Tip: For the most efficient use of detached construction
and labor support units, they should only be manually returned to their
headquarters unit if the player believes they are in danger of being
attacked or isolated in their current position. The computer will return
them to their headquarters unit when their rail repair work is completed
on a particular section and then automatically send them back to another
section that requires repair.



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